December 10, 2024

Batman: Arkham Knight Walkthrough - Destroy Arkham Knight's flying machine

Get away from the red circles before they attack the Arkham Knight.

At the beginning of the battle, do not try to attack the flying machine controlled by Arkham Knight. Instead, focus on destroying all the tanks in the square. Besides avoiding their attacks, you also need to beware of the flying car. The game displays circles on the ground that mark the area where the missiles will hit. As in the case of tanks, the red color means that you have problems. Move away from the spot and use the evasion engines to do it quickly.

Use Vulcan Gun to destroy the incoming enemy missiles.

After you have dealt with the tanks, Arkham Knight will fire several missiles directly at the Batmobile. To avoid being hit, destroy them along the way. Use Vulcan Gun to do it.

Attack the aircraft and avoid hitting it.

After you avoid the first attack, start repairing the car. His energy panel is visible in the upper right corner of the screen. You can lower the bar by firing a 60mm cannon. It is very important to constantly move from one place to another and use evasion engines, because Arkham Knight will perform his attacks regularly. Knocking down a car will end the fight.

Switch to chase mode and reach the small ramp. Get out of the Batmobile and go to the switch that controls the ramp. Lift the ramp and return to the Batmobile. Together with Adam Brewer, get to the bridge where you will find Gordon.

A Memory - Jim Gordon

Check all the cells - you need to talk to four prisoners.

Now you need to finish the short scene by controlling Gordon. Start walking towards the elevator. When you reach it, interact with it and wait until you go through the verification process. Enter the elevator and press the red button to get to a new location.

Enter the large hall and start examining the cameras located on both sides. Talk to the prisoners. Batman will appear in this place soon, and you will be watching the scene. When it's over, you'll go back to what you were doing earlier.

Escape from ACE Chemicals

After taking control of Batman, activate the Batmobile remote control again. Switch to combat mode and use the winch on an interactive object on one of the walls. Turn around and wait until the wall is destroyed. Get in the Batmobile. Now you need to leave the factory - follow the road and don't forget to use the Afterburner when you get outside. This will allow you to jump over the broken part of the bridge.

Note. From now on, you can see the location of the augmented reality trials on your map. Completion is not required to complete the main story. Пин Ап казино